Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Leslie Macks Leslie Macks's job. |
4 |
27 |
Became a Rogue (Thief). |
4 |
28 |
Betrayed by a friend. One of Leslie Macks's Contacts or Allies betrays Leslie Macks, ending Leslie Macks's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Engineer/Gunner). |
5 |
32 |
Leslie Macks is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Leslie Macks faith is shaken. |
8 |
39 |
Voluntarily left Holy Warrior |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Leslie Macks's Contacts or Allies betrays Leslie Macks, ending Leslie Macks's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Returned to Believer (Holy Warrior). |
9 |
45 |
Leslie Macks faith is shaken. |
10 |
47 |
Continued as Believer (Holy Warrior). |
10 |
50 |
Leslie Macks come into conflict with a splinter group Leslie Macks's own religion which maintains Leslie Macks's version is the wrong one. Gain 1 Rivals. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Victim of a crime. |