Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Commanding officer takes an interest in Leslie Nevil's career. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Gain a contact. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
One of Leslie Nevil's pieces of art is stolen, and the investigation brings Leslie Nevil into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Artist) rank 2. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
50 |
Promoted to Entertainer (Artist) rank 3. |
9 |
50 |
Voluntarily left Artist |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Returned to Navy (Engineer/Gunner). |
9 |
52 |
Leslie Nevil foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |