Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Linnie Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Linnie Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Linnie Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Linnie Hopkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Became a Merchant (Broker). |
5 |
37 |
Imperial trade restrictions force Linnie Hopkins out of business. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
A sudden war destroys Linnie Hopkins's trade routes and contacts, forcing Linnie Hopkins to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Scout (Explorer). |
7 |
41 |
Linnie Hopkins's ship is damaged, and Linnie Hopkins have to hitch-hike Linnie Hopkins's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 5 Contacts. Gain 2 Enemies. |
8 |
41 |
Returned to Merchant (Broker). |
8 |
42 |
Smuggle illegal items onto a planet. |
8 |
45 |
Promoted to Merchant (Broker) rank 1. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
47 |
Failed to qualify for Field Researcher (Scholar). |
10 |
47 |
Became a Drifter (Wanderer). |
10 |
50 |
Survived a risky adventure but gained nothing. |