Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Lissie Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Lissie Foster gain experience in a technical field as a computer operator or surveyor. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
35 |
Lissie Foster's business expands, Lissie Foster's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
44 |
Lissie Foster went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Voluntarily left Intelligence |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Lissie Foster retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Lissie Foster retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |