Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Mabell Wood is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Psychologically damaged by Mabell Wood's time in the scouts. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Gained a contact. |
4 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Mabell Wood's Contacts or Allies betrays Mabell Wood, ending Mabell Wood's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Returned to Scout (Explorer). |
8 |
42 |
Mabell Wood's ship is damaged, and Mabell Wood have to hitch-hike Mabell Wood's way back across the stars to the nearest scout base. |
8 |
42 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
42 |
Became a Citizen (Worker). |
9 |
44 |
Mabell Wood's business expands, Mabell Wood's corporation grows, or the colony thrives. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Citizen (Worker). |
10 |
47 |
Mabell Wood befriend a superior in the corporation or the colony. |
10 |
50 |
Promoted to Citizen (Worker) rank 1. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Continued as Citizen (Worker). |
11 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |