Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Magdalen Lucas is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Magdalen Lucas's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Magdalen Lucas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Citizen (Corporate). |
5 |
30 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Citizen (Corporate) rank 1. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Moved to a new world. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Switched to Drifter (Wanderer). |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Survived a risky adventure but gained nothing. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
50 |
Attempted a risky adventure and was injured. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Forced to muster out. |