Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Marian Beley's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Spend several years jumping from world to world in Marian Beley's scout ship. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Moved to a new world. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Risk Marian Beley's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
A sudden war destroys Marian Beley's trade routes and contacts, forcing Marian Beley to flee that region of space. |
8 |
50 |
Gain rebels as Enemy |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Marian Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |