Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Marjory Fawns's trade routes and contacts, forcing Marjory Fawns to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Entertainer (Performer). |
5 |
35 |
Join homeworld’s celebrity circles |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Find an Alien Artifact. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
One of Marjory Fawns's pieces of art is stolen, and the investigation brings Marjory Fawns into the criminal underworld. |
7 |
46 |
Promoted to Entertainer (Performer) rank 2. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Courier). |
9 |
54 |
Marjory Fawns have no idea what happened to Marjory Fawns – they found Marjory Fawns's ship drifting on the fringes of friendly space. |