Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Accused of a crime |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
26 |
Saved a guard or prison officer. Gain an Ally. |
3 |
26 |
Continued as Prisoner (Fixer). |
3 |
27 |
Beaten by a prison gang. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Prisoner (Fixer). |
4 |
33 |
Attacked by another prisoner. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
38 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Maudie Keiler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Maudie Keiler refused an offer of inducements to betray Maudie Keiler's faith. Gain 4 enemies. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |