Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Severely injured. |
2 |
19 |
Became a Citizen (Worker). |
2 |
21 |
Maureen Tucker learn something Maureen Tucker should not have – a corporate secret, a political scandal – which Maureen Tucker can profit from illegally. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
27 |
Maureen Tucker's business expands, Maureen Tucker's corporation grows, or the colony thrives. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Became a Drifter (Scavenger). |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Maureen Tucker's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Maureen Tucker's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Make an unexpected connection outside Maureen Tucker's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
A sudden war destroys Maureen Tucker's trade routes and contacts, forcing Maureen Tucker to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Maureen Tucker's Contacts or Allies betrays Maureen Tucker, ending Maureen Tucker's career. That Contact or Ally becomes a Rival or Enemy. |