Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
27 |
An expedition or voyage goes wrong, leaving Maye Garrett stranded in the wilderness. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
Maye Garrett's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
37 |
Attacked by enemies that Maye Garrett easily defeat. |
7 |
37 |
Gain Enemy if Maye Garrett don't already have one. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
41 |
Maye Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
43 |
Maye Garrett do not know what happened to Maye Garrett. There is a gap in Maye Garrett's memory. |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |