Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Mayme Boyd is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Imperial trade restrictions force Mayme Boyd out of business. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
39 |
Gain Enemy if Mayme Boyd don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find Ancient Technology. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Mayme Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired. |
9 |
50 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |