Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Maymie Lamb's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Risk Maymie Lamb's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Scout (Courier). |
6 |
40 |
Maymie Lamb have no idea what happened to Maymie Lamb – they found Maymie Lamb's ship drifting on the fringes of friendly space. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Maymie Lamb's job. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
A notable academic consults with Maymie Lamb about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |