Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Field Researcher (Scholar). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Hard times caused by a lack of interstellar trade costs Melissa McDonaugh's job. |
3 |
28 |
Failed to qualify for Artist (Entertainer). |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
32 |
Melissa McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
35 |
Melissa McDonaugh refuse to secretly provide religious rites for a dying leader or noble, because they do not share Melissa McDonaugh's faith. |
4 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
36 |
Voluntarily left Missionary/Humanitarian |
5 |
36 |
Became a Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
40 |
Voluntarily left Courier |
6 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
43 |
Melissa McDonaugh come into conflict with a splinter group Melissa McDonaugh's own religion which maintains Melissa McDonaugh's version is the wrong one. Gain 2 Rivals. |
7 |
43 |
Returned to Drifter (Wanderer). |
7 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Returned to Believer (Holy Warrior). |
8 |
48 |
Melissa McDonaugh aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Returned to Drifter (Wanderer). |