Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Mellie Hall went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Mellie Hall spend a great deal of time on the fringes of Charted Space. |
4 |
28 |
Psychologically damaged by Mellie Hall's time in the scouts. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Mellie Hall spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Mellie Hall have no idea what happened to Mellie Hall – they found Mellie Hall's ship drifting on the fringes of friendly space. |
5 |
35 |
Promoted to Scout (Courier) rank 2. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
36 |
Psychologically damaged by Mellie Hall's time in the scouts. |
7 |
36 |
Became a Merchant (Broker). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
A good deal ensures Mellie Hall is living the high life for a few years. |
9 |
44 |
Voluntarily left Broker |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Mellie Hall have been following false teachings! |
11 |
46 |
Switched to Drifter (Barbarian). |
11 |
48 |
Severely injured. Owe 10,000 for medical bills. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
49 |
Mellie Hall secretly provide religious rites for a dying leader or noble, although they do not share Mellie Hall's faith. Gain an Ally in the family and a Rival who disagrees with Mellie Hall's choice. |
13 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |