Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Mintie Commins's business expands, Mintie Commins's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Psychologically damaged by Mintie Commins's time in the scouts. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Mintie Commins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Gained a contact. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Encounter a Psionic institute. |
9 |
44 |
Tested for psionic powers |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |