Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
31 |
Become deeply involved in politics on Mollie Chambers's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
31 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
31 |
Continued as Noble (Diplomat). |
3 |
34 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
4 |
35 |
Continued as Noble (Diplomat). |
4 |
39 |
Mollie Chambers reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mollie Chambers sponge off Mollie Chambers's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
39 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
39 |
Continued as Noble (Diplomat). |
5 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
43 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
6 |
43 |
Continued as Noble (Diplomat). |
6 |
46 |
Refused a challenge to a duel for Mollie Chambers's honour and standing. |
6 |
47 |
Forced to muster out. |
7 |
47 |
Became a Scout (Surveyor). |
7 |
48 |
Mollie Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mollie Chambers fail to help. Gain an Enemy. |
7 |
48 |
Mollie Chambers's ship is damaged, and Mollie Chambers have to hitch-hike Mollie Chambers's way back across the stars to the nearest scout base. |
7 |
48 |
Gain 4 Contacts. Gain 2 Enemies. |