Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Mollie Edye's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
28 |
Failed to qualify for Journalist (Entertainer). |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
30 |
Gained a contact. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Continued as Drifter (Scavenger). |
5 |
40 |
Mollie Edye run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Became a Scout (Courier). |
6 |
42 |
Mollie Edye's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
44 |
Continued as Scout (Courier). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Continued as Scout (Courier). |
8 |
49 |
When dealing with an alien race, Mollie Edye have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
52 |
Forced to muster out. |
9 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |