Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Make an unexpected connection outside Myrl Doyle's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A sudden war destroys Myrl Doyle's trade routes and contacts, forcing Myrl Doyle to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
30 |
Join homeworld’s celebrity circles |
4 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
33 |
Continued as Entertainer (Journalist). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
6 |
37 |
Continued as Entertainer (Journalist). |
6 |
38 |
Myrl Doyle is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
38 |
Became a Scout (Surveyor). |
7 |
42 |
Myrl Doyle's ship is damaged, and Myrl Doyle have to hitch-hike Myrl Doyle's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
42 |
Failed to qualify for Worker (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Switched to Scout (Courier) with previous rank. |
8 |
46 |
Psychologically damaged by Myrl Doyle's time in the scouts. |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Myrl Doyle's Contacts or Allies betrays Myrl Doyle, ending Myrl Doyle's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
51 |
Myrl Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |