Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
Arrested and charged. |
3 |
29 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
34 |
Good Behaviour. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Myrtie Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Myrtie Coleman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A sudden war destroys Myrtie Coleman's trade routes and contacts, forcing Myrtie Coleman to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Myrtie Coleman is sent to a new community or parish to preach The Word among the poor. |
8 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
51 |
Myrtie Coleman faith is shaken. |