Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Myrtie Scenay's Contacts or Allies betrays Myrtie Scenay, ending Myrtie Scenay's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Myrtie Scenay went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
Myrtie Scenay's work ends up coming home with Myrtie Scenay, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Myrtie Scenay secretly provide religious rites for a dying leader or noble, although they do not share Myrtie Scenay's faith. Gain an Ally in the family and a Rival who disagrees with Myrtie Scenay's choice. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Myrtie Scenay is sent to a new community or parish to preach The Word among the poor. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |