Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Myrtie Vasquez left the community. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Gain Enemy if Myrtie Vasquez don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Severely injured. Owe 25,000 for medical bills. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Army Support (Army). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Myrtie Vasquez's Contacts or Allies betrays Myrtie Vasquez, ending Myrtie Vasquez's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Citizen (Worker). |
7 |
39 |
Myrtie Vasquez is rewarded for Myrtie Vasquez's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Myrtie Vasquez's business expands, Myrtie Vasquez's corporation grows, or the colony thrives. |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
50 |
Myrtie Vasquez learn something Myrtie Vasquez should not have – a corporate secret, a political scandal – which Myrtie Vasquez can profit from illegally. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
53 |
Myrtie Vasquez gain experience in a technical field as a computer operator or surveyor. |
10 |
54 |
Promoted to Citizen (Worker) rank 3. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |