Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Natalie Terry's Contacts or Allies betrays Natalie Terry, ending Natalie Terry's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Rogue (Thief). |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
42 |
Attacked by another prisoner. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
43 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
43 |
Paroled from prison. |
8 |
43 |
Became a Merchant (Broker). |
8 |
45 |
Natalie Terry's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
49 |
Study Gunner (Capital) as a hobby. |
9 |
49 |
Graduated. |
10 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |