Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Nellie Miller spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
A police detective or rival criminal forces Nellie Miller to flee and vows to hunt Nellie Miller down. Gain an Enemy. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Nellie Miller do not know what happened to Nellie Miller. There is a gap in Nellie Miller's memory. |
5 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
30 |
A mission goes wrong; Nellie Miller and several others are captured and mistreated by the enemy. Gain Nellie Miller's jailer as an Enemy. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Nellie Miller have been following false teachings! |
7 |
32 |
Failed to qualify for Colonist (Citizen). |
7 |
32 |
Switched to Drifter (Wanderer). |
7 |
36 |
A new romantic starts. Gain an Ally. |
8 |
36 |
Continued as Drifter (Wanderer). |
8 |
39 |
Drafted into Merchant Marine |
9 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
41 |
Accused of a crime |
10 |
44 |
Became a Prisoner (Thug). |
10 |
48 |
A guard takes a dislike to Nellie Miller. |
11 |
48 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
49 |
A guard takes a dislike to Nellie Miller. |