Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Nita Lamb is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Nita Lamb is living the high life for a few years. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Gained a contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Nita Lamb's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Perform an exemplary service for the scouts. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Surveyor) with previous rank. |
7 |
44 |
Nita Lamb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
46 |
Nita Lamb's business expands, Nita Lamb's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
50 |
Moved to a new world. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Citizen (Corporate) rank 1. |