Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Norah Morrissy's trade routes and contacts, forcing Norah Morrissy to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Severely injured. Owe 15,000 for medical bills. |
4 |
33 |
Gain Enemy if Norah Morrissy don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
39 |
Public opinion turns on Norah Morrissy. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Norah Morrissy's Contacts or Allies betrays Norah Morrissy, ending Norah Morrissy's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
43 |
Political manoeuvrings usurp Norah Morrissy's position. Gain a Rival. |
8 |
46 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
9 |
46 |
Continued as Noble (Administrator). |
9 |
50 |
Become deeply involved in politics on Norah Morrissy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
50 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
10 |
50 |
Continued as Noble (Administrator). |
10 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |