Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Nova McKinnon spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Involved in a gambling ring. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
A crime lord considers Nova McKinnon his protégé. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Rogue (Enforcer). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Scholar (Physician). |
7 |
43 |
Entangled in a bureaucratic or legal morass that distracts Nova McKinnon from Nova McKinnon's work. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scholar (Scientist) with previous rank. |
8 |
47 |
Win a prestigious prize for Nova McKinnon's work. |
9 |
50 |
Voluntarily left Scientist |
9 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
50 |
Became a Drifter (Scavenger). |