Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Odie Diaz's business expands, Odie Diaz's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
26 |
Switched to Citizen (Corporate). |
4 |
29 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Encounter a Psionic institute. |
6 |
35 |
Tested for psionic powers |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
41 |
Psionic abilities make Odie Diaz uncomfortable to be around. One contact or ally becomes a rival. |
7 |
41 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
41 |
Continued as Psion (Psi-Warrrior). |
8 |
45 |
Achieve a new level of discipline in Odie Diaz's powers/ |
8 |
45 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
9 |
45 |
Continued as Psion (Psi-Warrrior). |
9 |
49 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
49 |
Promoted to Psion (Psi-Warrrior) rank 3. |
10 |
49 |
Continued as Psion (Psi-Warrrior). |
10 |
52 |
Gain a mentor. |
10 |
53 |
Promoted to Psion (Psi-Warrrior) rank 4. |