Retired Petty Officer, 3rd class Pafa-pab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 54 F 1 (-2) 6 (0) 1 (-2) 5 (-1) 7 (0) 3 (-1)161573
Narcissistic, Distraught, Careful
 
Skills
Animals 0
Athletics (Strength) 2
Carouse 0
Deception 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Language (Floriani (Florian League)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot 0
Profession (Spacer) 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Navy Engineer/Gunner Petty Officer, 3rd class22
Navy Line/Crew Petty Officer, 3rd class21
Merchant Free Trader 12
Scout Courier 03
 
Name Type Affinity Enmity Power Influence Species
Wa-baeb Ebba Rival 2 1 2 2 Bwap (M/25)
Watatesa Paspe-we Rival 1 1 4 0 Bwap (F/58)
We A-ka Contact 1 0 2 0 Bwap (F/80)
We A-ka is diminished in both power and influence.
Se-wa-Saweeb Web Enemy 0 4 2 3 Bwap (M/41)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Barbarian).
1 22 Pafa-pab do not know what happened to Pafa-pab. There is a gap in Pafa-pab's memory.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 25 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Forced to continue current assignment
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Line/Crew) with previous rank.
4 33 During a battle, defeat or victory depends on Pafa-pab's actions. The ship suffers severe damage and Pafa-pab is blamed for the disaster. Pafa-pab is court - martialled and discharged.
5 33 Became a Merchant (Free Trader).
5 35 A good deal ensures Pafa-pab is living the high life for a few years.
5 37 Promoted to Merchant (Free Trader) rank 1.
6 37 Continued as Merchant (Free Trader).
6 38 Make an unexpected connection outside Pafa-pab's normal circles. Gain a Contact.
6 41 Forced to muster out.
7 41 Became a Scout (Courier).
7 45 Moved to a new world.
8 45 Aging Crisis. Owe 10,000 for medical bills.
8 45 Retired at age 45.
8 45 Continued as Scout (Courier).
8 47 Spend several years jumping from world to world in Pafa-pab's scout ship.
9 49 Aging Crisis. Owe 40,000 for medical bills.
9 49 Continued as Scout (Courier).
9 51 Pafa-pab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pafa-pab fail to help. Gain an Enemy.
9 51 Psychologically damaged by Pafa-pab's time in the scouts.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙