Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Vessel participates in a notable military engagement. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
27 |
Moved to a new world. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Patsy Godkim have no idea what happened to Patsy Godkim – they found Patsy Godkim's ship drifting on the fringes of friendly space. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
9 |
45 |
Failed to qualify for Law Enforcement (Agent). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Given advanced training in a specialist field |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |