Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Pattie Hall is blamed for an accident that causes the death of several crew members. Pattie Hall's guilt drives Pattie Hall to excel. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Pattie Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Pattie Hall's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Risk Pattie Hall's fortune on a possibility lucrative deal and win. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
45 |
Good fortune |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
49 |
Pattie Hall have no idea what happened to Pattie Hall – they found Pattie Hall's ship drifting on the fringes of friendly space. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
53 |
Attempted a risky adventure and was wildly successful. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |