Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Pauline Woods easily defeat. |
1 |
20 |
Gain Enemy if Pauline Woods don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Pauline Woods easily defeat. |
3 |
28 |
Gain Enemy if Pauline Woods don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Victim of a crime |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
43 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Embroiled in legal trouble. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Pauline Woods's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Returned to Drifter (Wanderer). |
10 |
52 |
Find valuable salvage. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 3. |