Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Pearlie Hudson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Severely injured. Fully recovered. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Returned to Drifter (Scavenger). |
3 |
30 |
Pearlie Hudson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
31 |
Pearlie Hudson's work ends up coming home with Pearlie Hudson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Pearlie Hudson easily defeat. |
5 |
35 |
Gain Enemy if Pearlie Hudson don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Pearlie Hudson's Contacts or Allies betrays Pearlie Hudson, ending Pearlie Hudson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Broker (Merchant). |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Switched to Navy (Line/Crew) with previous rank. |
9 |
46 |
Vessel participates in a notable military engagement. |
10 |
47 |
Continued as Navy (Line/Crew). |
10 |
48 |
Good fortune |
10 |
51 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |