Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Rebecca Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Nearly killed. Owe 8,750 for medical bills. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Opponents of Rebecca Walker's belief system ambush Rebecca Walker. |
4 |
34 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
Encounter a Psionic institute. |
5 |
38 |
Tested for psionic powers |
6 |
38 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
43 |
Attempt to use powers for personal gain, but it backfires. |
8 |
46 |
Continued as Psion (Psi-Warrrior). |
8 |
48 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |