Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in a gambling ring. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Rosa Hare accepted an offer of inducements to betray Rosa Hare's faith. Gain 170,000 in cash. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Rosa Hare far from home. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A sudden war destroys Rosa Hare's trade routes and contacts, forcing Rosa Hare to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
46 |
Contact with Government. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Offered job by a patron. Now owe him a favor. |