Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
An expedition or voyage goes wrong, leaving Rosalind Ruiz stranded in the wilderness. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Risk Rosalind Ruiz's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Rosalind Ruiz's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Rosalind Ruiz's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Gained a contact. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Agent (Corporate Agent). |
8 |
49 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
52 |
Amnesia. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |