Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Sallie Cooper to flee and vows to hunt Sallie Cooper down. Gain an Enemy. |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Corporate). |
9 |
52 |
A revolution, attack or other unusual event throws Sallie Cooper's life into chaos, forcing Sallie Cooper to leave the planet. |