Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Study Gun Combat (Energy) as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Sammie Howard aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Sammie Howard inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Became a Entertainer (Journalist). |
6 |
35 |
Nearly killed. Owe 11,250 for medical bills. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Smuggle illegal items onto a planet. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Embroiled in legal trouble. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
A series of bad deals and decisions force Sammie Howard into bankruptcy. Sammie Howard salvages what Sammie Howard can. |
10 |
44 |
Switched to Drifter (Wanderer). |
10 |
46 |
Attacked by enemies that Sammie Howard easily defeat. |
10 |
46 |
Gain Enemy if Sammie Howard don't already have one. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Drifter (Wanderer). |
11 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |