Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Shelly Nicol don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Shelly Nicol's Contacts or Allies betrays Shelly Nicol, ending Shelly Nicol's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Shelly Nicol's business expands, Shelly Nicol's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Shelly Nicol's business expands, Shelly Nicol's corporation grows, or the colony thrives. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Scholar (Physician). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Make a breakthrough in Shelly Nicol's field. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
A disaster leaves several injured, and others blame Shelly Nicol, forcing Shelly Nicol to leave Shelly Nicol's career. Gain a Rival. |
7 |
45 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
50 |
Become deeply involved in politics on Shelly Nicol's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |