Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Abuse Sidney Robertson's position for profit. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Sidney Robertson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Sidney Robertson is blamed for an accident that causes the death of several crew members. Sidney Robertson's guilt drives Sidney Robertson to excel. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
41 |
Become deeply involved in politics on Sidney Robertson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
43 |
Continued as Noble (Dilettante). |
8 |
45 |
Gained a contact. |
8 |
47 |
Promoted to Noble (Dilettante) rank 1. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
9 |
50 |
Good fortune |