Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Signe Morgan easily defeat. |
1 |
21 |
Gain Enemy if Signe Morgan don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Psychologically damaged by Signe Morgan's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Signe Morgan have no idea what happened to Signe Morgan – they found Signe Morgan's ship drifting on the fringes of friendly space. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A series of bad deals and decisions force Signe Morgan into bankruptcy. Signe Morgan salvages what Signe Morgan can. |
8 |
44 |
Became a Entertainer (Journalist). |
8 |
45 |
Expose or are involved in a scandal of some sort. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Signe Morgan come into conflict with a splinter group Signe Morgan's own religion which maintains Signe Morgan's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
52 |
Betrayed by a friend. One of Signe Morgan's Contacts or Allies betrays Signe Morgan, ending Signe Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |