Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Sigrid Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Given a special assignment or duty in Sigrid Welch's unit. |
3 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Voluntarily left Infantry |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Merchant (Broker). |
7 |
42 |
Risk Sigrid Welch's fortune on a possibility lucrative deal and win. |
8 |
44 |
Voluntarily left Broker |
8 |
44 |
Became a Scout (Courier). |
8 |
48 |
Serve as the courier for an important message from the Imperium. |
8 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
Spend several years jumping from world to world in Sigrid Welch's scout ship. |
9 |
52 |
Promoted to Scout (Courier) rank 2. |