Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Join homeworld’s celebrity circles |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Stacy Boyd far from home. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Became a Rogue (Thief). |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Make an unexpected connection outside Stacy Boyd's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Stacy Boyd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
39 |
Switched to Drifter (Wanderer). |
9 |
40 |
Attacked by enemies and injured. |
9 |
40 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
40 |
Gain Enemy if Stacy Boyd don't already have one. |
10 |
43 |
Continued as Drifter (Wanderer). |
10 |
46 |
Attempted a risky adventure and was wildly successful. |
11 |
47 |
Continued as Drifter (Wanderer). |
11 |
49 |
Attacked by enemies that Stacy Boyd easily defeat. |
11 |
49 |
Gain Enemy if Stacy Boyd don't already have one. |
11 |
51 |
Promoted to Drifter (Wanderer) rank 1. |