Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Refuse to abuse Susie Morrissy's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Susie Morrissy is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Susie Morrissy as an Enemy. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Susie Morrissy easily defeat. |
6 |
38 |
Gain Enemy if Susie Morrissy don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Moved to a new world. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
A good deal ensures Susie Morrissy is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
51 |
Susie Morrissy's ship or starport is destroyed by criminals. Gain them as an Enemy. |