Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Merchant (Broker). |
2 |
30 |
Imperial trade restrictions force Sylvia Gardiner out of business. |
3 |
30 |
Failed to qualify for Courier (Scout). |
3 |
30 |
Became a Drifter (Barbarian). |
3 |
33 |
Spend time with an alien race. Gain a contact. |
3 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
34 |
Voluntarily left Barbarian |
4 |
34 |
Failed to qualify for Courier (Scout). |
4 |
34 |
Switched to Drifter (Scavenger). |
4 |
37 |
Encounter a Psionic institute. |
4 |
37 |
Tested for psionic powers |
5 |
38 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
40 |
Psionic strength increases. |
5 |
42 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
42 |
Voluntarily left Psi-Warrrior |
6 |
42 |
Became a Scout (Surveyor). |
6 |
46 |
Spend several years jumping from world to world in Sylvia Gardiner's scout ship. |
7 |
46 |
Attempted to change assignments. |
7 |
46 |
Failed to qualify for Explorer (Scout). |
7 |
46 |
Continued as Scout (Surveyor). |
7 |
50 |
Sylvia Gardiner have no idea what happened to Sylvia Gardiner – they found Sylvia Gardiner's ship drifting on the fringes of friendly space. |
8 |
50 |
Switched to Drifter (Wanderer). |
8 |
51 |
Betrayed by a friend. One of Sylvia Gardiner's Contacts or Allies betrays Sylvia Gardiner, ending Sylvia Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |