Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Tammy Hughes's life into chaos, forcing Tammy Hughes to leave the planet. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Tammy Hughes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Tammy Hughes spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Psychologically damaged by Tammy Hughes's time in the scouts. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
31 |
Make an unexpected connection outside Tammy Hughes's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
38 |
A good deal ensures Tammy Hughes is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Opponents of Tammy Hughes's belief system ambush Tammy Hughes. |
9 |
48 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |