Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Spend several years jumping from world to world in Thelma Sim's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Thelma Sim botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Psychologically damaged by Thelma Sim's time in the scouts. |
5 |
33 |
Became a Army (Cavalry) with the new title Private. |
5 |
36 |
Thrown into a brutal ground war |
6 |
37 |
Continued as Army (Cavalry). |
6 |
41 |
Thelma Sim is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
41 |
Failed to qualify for Thief (Rogue). |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Thelma Sim easily defeat. |
7 |
42 |
Gain Enemy if Thelma Sim don't already have one. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Gained a contact. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
52 |
Offered job by a patron. Now owe him a favor. |