Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Injured. Fully recovered. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Theodosia Wood's scout ship. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Became a Citizen (Corporate). |
3 |
26 |
Moved to a new world. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Voluntarily left Corporate |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
30 |
A prank goes horribly wrong. Gain an Enemy |
4 |
33 |
Graduated. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Theodosia Wood faith enjoys an explosion of popularity largely thanks to Theodosia Wood's efforts. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Theodosia Wood retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Theodosia Wood refuse to secretly provide religious rites for a dying leader or noble, because they do not share Theodosia Wood's faith. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
53 |
A new romantic starts. Gain an Ally. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |