Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Wa-teko Pa's time in the scouts. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
Imperial trade restrictions force Wa-teko Pa out of business. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Wa-teko Pa don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Retired. |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Enemy. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |