Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Wewe's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Psychologically damaged by Wewe's time in the scouts. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Became a Scholar (Physician). |
4 |
26 |
Assigned to work on a secret project for a patron or organisation. |
4 |
29 |
Promoted to Scholar (Physician) rank 1. |
5 |
29 |
Continued as Scholar (Physician). |
5 |
33 |
Refuse to join a cheat in some fashion. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
36 |
Wewe's work is sabotaged by unknown parties. Wewe may salvage what Wewe can and give up. |
7 |
36 |
Became a Merchant (Broker). |
7 |
38 |
Make an unexpected connection outside Wewe's normal circles. Gain a Contact. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
A series of bad deals and decisions force Wewe into bankruptcy. Wewe salvages what Wewe can. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Became a Citizen (Corporate). |
10 |
49 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |